Call of Duty: Ghosts

Call of Duty: Ghosts is an upcoming first-person shooter video game to be the tenth installment in the Call of Duty series, and the sixth developed by Infinity Ward.

Grand Theft Auto V

Grand Theft Auto V is the upcoming sequel to Grand Theft Auto IV. It is developed and published by Rockstar Games for Microsoft Windows, PS3 and Xbox 360..

Call of Duty: Ghosts

Call of Duty: Ghosts is an upcoming first-person shooter video game to be the tenth installment in the Call of Duty series, and the sixth developed by Infinity Ward..

Assassin’s Creed IV Black Flag

Assassin's Creed IV: Black Flag is an action-adventure game developed by Ubisoft Montreal and published by Ubisoft. It is the sixth installment in the Assassin's Creed series..

Grand Theft Auto V

Grand Theft Auto V is the upcoming sequel to Grand Theft Auto IV. It is developed and published by Rockstar Games for Microsoft Windows, PS3 and Xbox 360.

Thursday 30 January 2014

Download Disciples 2 Gold Full PC

Disciples 2.Gold.Full.PC.Game | 1.83 GB |

Release Date: Jan 23, 2002
MSRP: 39.99 USD
T for Teen: Mild Violence
Genre: Turn-Based Strategy
Publisher: Strategy First
Developer: Strategy First

Disciples II: Dark Prophecy returns gamers to the magical realm of the Sacred Lands where four races the Empire, the Mountain Clans, the Legions of the Damned and the Undead Hordes continue the battle for the destiny of their Gods. A decade after the First Great War, the final prophecy continues to unfold. Deep within the crevices of the Sacred Lands, the Chosen One has emerged, fated to bring salvation to some and destruction to others. Braced with renewed faith and newfound conviction, each race must once again take up the sword for the sake of their people and the glory of their God.


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Strategy games are everywhere on the PC. Fantasy games are everywhere on the PC. And more importantly, strategic fantasy games are everywhere on the PC. Most of these are, for a lack of a better word, dull. The genre has been used and abused so much over the years, killing the love for me through cliché and vomit inducing dramatism. Like I’ve said in the past, I’m a geek and I’m not afraid to admit it. I read fantasy novels, I like the movies (although for some sad reason this actually seems to include Willow… which I am sort of afraid to admit. Ah crap, too late…) and generally have always loved the idea of a sword and sorcery adventure through dangerous and monster ridden lands. Now finally, after all of the disappointments, comes Disciples II: Dark Prophecy. It’s nothing short of a bright shiny beacon of style and beautiful art mixed with some entertaining and addictive gameplay that will have you realizing that after what seemed like 15 minutes of playing, you’ve actually just used up an entire sunny Saturday afternoon.

One thing that everyone should be well aware of before fans of the old game go diving headfirst into the experience hoping for something new and revolutionary, is that you aren’t going to find anything new and revolutionary. Fans of turn-based strategy in general won’t really find a lot that they haven’t seen before. But what you fans of the genre will find is a very well polished game with very good balancing and a lot to enjoy.

In fact, the main draw for those that have played the original game will be the massive upgrade to the visuals. There are the games that look really good like 3D engines that handle a bazillion polygons and high-res textures in real time like Medal of Honor or Max Payne. And then there are games that not only look good, but have that artistic feel to them that just make the game that much more enjoyable. Games like Sacrifice, Alice, orHomeworld that draw you in to this fiction and never let you go. Add Disciples II to that list because it definitely has style in droves. The look is fantastic. From the character art to the battle models to the spell effects to the animations… the only part of the game that can be a little much is the overland map, which can feel cluttered at times. Even though it was a little hard to see units or items every now and again, even this has a nice feel to it. The combat is really a hell of a treat to watch though. The combatants really look like they’re putting some amount of effort into their attempts to rid you of your enemies. And the impact of some of the spells looks downright nasty. “Here you go Mr. Hill Giant, have a face full of thick ass lightning bolts for that nasty case of existing you seem to have.”

Accompanying the stunning graphics is a pretty noticeable improvement to the sound as well. The background music is very good as well as the ambient sounds to the overland map. Unit acknowledgements can be downright amazing at times even if some of the units still need a little help in that department. Spell casting units in battle also have some great sounds speaking in whatever fantasy language to call lightning or fire down on their foes. Stick this together with the look and dark story of the game and you’ve got a no nonsense world that just begs you to go out and declare war on whoever might oppose your will.

In terms of actual gameplay, Disciples II is almost identical to its predecessor. The basics are that you control one of four factions. They range from the ambiguously righteous types like the Empire and the Mountain Clans to the not very ambiguously evil freaks out for death and mayhem types like the Undead Hordes and the Legions of the Damned. Your choice will dictate some of the style of play you’ll have readily available to you. For example, the Empire uses a lot more benevolent spells that buff your own players and have healing units whereas the Undead Hordes give you access to more destructive and debilitating spells as well as units that can cast debilitating effects.

Whichever race you decide to play with, the general gameplay is pretty much the same thing. You’ll start out by picking what kind of lord you want to be. There are three that each have their own advantages and disadvantages. The Guildmaster Lord will get the ability to make thieves right off the bat and all of the thieves will have extra options. Warrior Lords have the ability to regenerate their units on the field instead of in just in cities. And Mage Lords start the game with a magic tower already built, can cast two of each spell a day (where the others can only cast each once), and get the added bonus of having all spells available to research and having the research cost cut in half. This one small decision can actually have a rather large effect on how you play a game and how you need to play against other opponents.

Once you’re in the game, it’s actually pretty easy to pick up and learn without needing a manual or a tutorial. And that’s a good thing because the manual really isn’t that keen and the tutorial is buried in the New Quest list instead of having it’s own menu slot.

You’ll start out with one hero. Each hero can take a party out with him or her. New units can be purchased in cities. The fun thing about all of these units is that they all go up in level. While you only get to name your hero units, and therefore become a little more attached for some strange parental reason I guess, you’ll love to watch your normal units progress through a scenario as well. These units will actually change into a more powerful unit when they level up, assuming you’ve built the appropriate structure at your capital city. The transformations are pretty noticeable and something to help you want to get your armies into fights more often.

And thankfully, that’s where you’ll be putting most of your attention. The actual gameplay in Disciples II tends toward the tactical maneuvering and actual in combat decisions. The economic and resource management in the game is very simple and will mainly just have you deciding where spending your money will be most useful, whether it be for new items, healing your units, upgrading your city, or buying new heroes and units. All of the resources (that’s gold and four different types of mana) are collected as long as the resource points are on your territory tile in the overland map. There’s no real trading or resource management needed. Resource management in this game is just fighting for control of the land.

All of the decisions you make outside of combat will directly affect combat in one way or another. Upgrading your city in certain ways decides what your units will upgrade into when they gain a level. Once you pick a certain route, you’re stuck with it, so making the decision can be a tough one. There are usually advantages to each of the different branches you can go that are hard to pass up. It definitely makes things a little more interesting.

When you’re playing through the campaign modes of the game, you’ll have the opportunity to carry over your one best hero from the last game and a few items. It can also be a tough decision. This is the one thing… I really wish I could take some units or at least a couple of heroes instead of just one. After 60 odd turns in a game, you do tend to get a little attached to your characters. Poor Joe Bob the Death Knight… you served so well… go away Joe Bob… it’s for the best… you’re free now. GO JOE BOB! You’re FREE! GO! *sob* I loved that Joe Bob… But Sam the Nosferat was just more advanced and I had to think of the good of the Horde first. I’m so sorry Joe Bob…

You’ll also find yourself loading up old games a lot when your advanced heroes and all of their units die in combat. It takes a while to get your units up to snuff to fight with the big boys, so if you lose units and have to start over with new ones, they’ll be outmatched and meat for the grinder. And besides, who would let Joe Bob die when his twin of lesser talent and fame, Willie the Death Knight, is ready to go into the fray to soften up the competition and sacrifice his worthless Willie life for the good of the Horde.

Anyway, once you actually get into combat, you’ll find it’s turn-based much like a Final Fantasy type of game. You’ve got your party of up to six guys against your opponent’s party of up to six guys. Each of the units has initiative, which tells them the order they attack in. Some units are combat based and can only hit one unit right next to them while others are projectile or magic based that can target one or all of the enemy party from any distance. Creating a tight group that works well against enemy troops is really the hard part of it all. You may find yourself moving units between heroes to create the best group to take out a certain group of enemies.

They’ve added some combat options that weren’t in the original game that make things a little more pleasant. They are the defend stance, which halves damage taken in the round, and wait which will allow you to tell your character to wait until the end of the round to attack. This brings in a little more strategy to the combat phases.

One thing seems certain, you’ll be able to play this game for a long time once you get into it. Each of the four races has their own campaigns with levels that can take a long time to finish up. Add this to some individual scenarios and a multiplayer experience that can be interesting and you won’t have to pick up a new game for quite some time.

If you’ve been waiting for a new turn-based strategy game to play, then this is definitely worth your time. If you’ve played Disciples and were looking for more, this also is worth your time. However, if the style changes and upgrades aren’t enough to get you to come back to a game that is pretty much the same as its predecessor, you may want to hold off for Heroes of Might & Magic IV or Age of Wonder 2. But for my tastes, this was one of the more addictive and entertaining strategy titles I’ve played in quite a while.






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Thursday 23 January 2014

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Operating system: Windows XP/Vista/7
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Memory: 512 MB (1 GB for Vista)
Video: 256 MB, GeForce FX 5600 / Radeon 9500, DirectX 9.0
Sound card: compatible with DirectX 9.0
Hard Disk: 1 GB Free space 


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How To Play:
1. Unrar the archives.
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Installing this game is very easy, just you need to follow some steps that I am giving you here:
Download complete game file with direct link
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This was the whole method for installing it and its pretty easy. Just you need to know the system requirements now to see how much requirements your PC carries.

System Requirements

Operating System (OS) = Windows XP, Windows 7+8 and Windows Vista 32 and 64 Bit
Ram (Random Access Memory) = 1 GB
Total Disk Space Required = 1.5 GB
Video Memory (VGA Card) = 256 MB 512 MB Recommended
Keyboard
Mouse


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Wednesday 22 January 2014

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Tuesday 21 January 2014

Download Grand Theft Auto Spider Man

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GTA San Andreas Spider man (Galso released as Spider-Man: The Movie) is an action game based upon the Marvel Comics character, Spider-Man, and is directly based on the first feature film starring the eponymous character. It was developed by Treyarch and released in 2002 for PC and several video game consoles. The game has many scenes and villains that did not appear in the film. It was followed by Spider-Man 2 two years later to promote the release of the second film. Then, in 2007, to promote the release of the third film, Spider-Man 3: The Video Game was released.

Peter Parker develops super-spider powers after being bitten by a genetically altered spider. The game opens with an optional tutorial, narrated by Bruce Campbell, where Peter learns to use his powers and the player learns the controls of the game and how to read the HUD. After competing in a wrestling match as Spider-Man, Peter is devastated when his Uncle Ben is killed by the leader of the Skulls gang. Peter uses his new powers to track down and defeat the murderer. Peter vows to use his powers for good and to fight evil in Manhattan. Meanwhile, Norman Osborn and OsCorp are investigating the appearance of this new hero. Anxious to develop his Human Performance Enhancer "Super-Soldier" Serum, the main goals of which are already exhibited by the super-hero, Osborn orders the capture of Spider-Man, deploying hunter-killer robots for this purpose. Spider-Man fights these robots and emerges victorious. Meanwhile, the Shocker has just robbed a bank, and is driving away with his thugs as Spidey lands, only to be hit by Vulture. Spider-Man goes after Shocker first. His battle with Shocker leads him through Grand Central Station, into the sewers and to a subway station, where Spider-Man defeats him in a climactic battle. Afterward, Shocker tells Spider-Man about Vulture's lair: an old clocktower on the Lower East Side of town. Spider-Man climbs Vulture's tower, but Vulture escapes. Spider-Man defeats Vulture atop the Chrysler Building.

Osborn's scientists tell him that now two individuals with arachnid DNA are at large in Manhattan, and Osborn orders the capture of both. Spider-shaped robots pursue a desperate Scorpion through the sewers. Peter goes down to the subways to take pictures of his battle site with Shocker, when he runs into Scorpion. After Spider-Man helps Scorpion defeat the machines, the apparently paranoid and unhinged Scorpion turns on Spidey, and they fight. Spider-Man wins, but the Scorpion escapes. Meanwhile, Norman Osborn is fired from OsCorp and takes his own untested super-soldier serum to become the forever-feared Green Goblin. Spider-Man defeats the Goblin at the yearly OsCorp Unity Day Festival. Later, Goblin confronts Spider-Man again and is defeated, but tells Spider-Man of bombs planted downtown. Spidey races against time to defuse the bombs, and is attacked again by Green Goblin, this time with deadly small devices called razor bats.

In the Xbox version only, Norman hires Kraven the Hunter after the bomb threat to capture Spider-Man; having lured Spider-Man in, Kraven poisons the web-slinger with a lethal gas, forcing Spider-Man to track Kraven through zoo corridors filled with traps before he finally confronts and defeats Kraven in a cage match in the main area of the zoo.

After studying a wing of a felled razor bat and determining that it was manufactured by OsCorp, Spider-Man goes to OsCorp to research its connection with the Goblin. He discovers that the company is producing highly dangerous chemical weapons, and shuts down the operation. After finding out that the Goblin is after Mary Jane, Spider-Man chases him down to a bridge. Here, Spider-Man has his final battle with the Green Goblin, who is impaled by his own glider. Spider-Man unmasks the Goblin to reveal Norman Osborn's face. Osborn's last words are, "Tell Harry, I'm sorry." Spider-Man replies, "I'm sorry, too." Mary Jane and Spider-Man are reunited, they kiss. Peter narrates the end of the story as the camera pans out, and he breaks the fourth wall saying "Looks like you're done here. Go outside and play." Then the game ends.



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GTA San Andreas Spider man - Minimum System Requirement
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